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	<title>Comments on: Good enough is the new perfect</title>
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	<link>http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/</link>
	<description>Working with nerds for fun and profit</description>
	<pubDate>Wed, 23 Jul 2008 18:50:11 +0000</pubDate>
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		<title>By: Unthinkability &#187; Fun with Photoshop: ExtraLife Ding Pong Challenge</title>
		<link>http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/#comment-46375</link>
		<dc:creator>Unthinkability &#187; Fun with Photoshop: ExtraLife Ding Pong Challenge</dc:creator>
		<pubDate>Sun, 13 Apr 2008 17:35:50 +0000</pubDate>
		<guid isPermaLink="false">/?p=2#comment-46375</guid>
		<description>[...] They are good enough.&#160; I see things that I wish I had changed when I did them, but my itch is scratched; I will not spend anymore time on them.&#160; &#8220;Good enough is the new perfect.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] They are good enough.&nbsp; I see things that I wish I had changed when I did them, but my itch is scratched; I will not spend anymore time on them.&nbsp; &#8220;Good enough is the new perfect.&#8221; [&#8230;]</p>
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		<title>By: Seth</title>
		<link>http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/#comment-10626</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Thu, 19 May 2005 15:37:48 +0000</pubDate>
		<guid isPermaLink="false">/?p=2#comment-10626</guid>
		<description>See also &lt;a href="http://www.amazon.com/exec/obidos/tg/detail/-/0060005688/" title="The Paradox of Choice"&gt;, which is saying the same thing. We've all heard of "analysis paralysis" and "less is more" and other trite crap, but Schwartz shows that there's a real performance hit to worrying too much about all the coulda, woulda, shouldas.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>See also <a href="http://www.amazon.com/exec/obidos/tg/detail/-/0060005688/" title="The Paradox of Choice">, which is saying the same thing. We&#8217;ve all heard of &#8220;analysis paralysis&#8221; and &#8220;less is more&#8221; and other trite crap, but Schwartz shows that there&#8217;s a real performance hit to worrying too much about all the coulda, woulda, shouldas.</a></p>
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		<title>By: metacool</title>
		<link>http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/#comment-10599</link>
		<dc:creator>metacool</dc:creator>
		<pubDate>Sun, 15 May 2005 15:13:58 +0000</pubDate>
		<guid isPermaLink="false">/?p=2#comment-10599</guid>
		<description>&lt;strong&gt;Venture Design, part 9&lt;/strong&gt;
A few weeks ago I wrote a post called </description>
		<content:encoded><![CDATA[<p><strong>Venture Design, part 9</strong><br />
A few weeks ago I wrote a post called</p>
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		<title>By: Sorin</title>
		<link>http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/#comment-5</link>
		<dc:creator>Sorin</dc:creator>
		<pubDate>Tue, 01 Jun 2004 08:57:23 +0000</pubDate>
		<guid isPermaLink="false">/?p=2#comment-5</guid>
		<description>This is close to applying to Software Development the Theory of Constraints Thinking Processes : if you spend time optimizing anything else than the bottleneck (the system's constraint), it is time ill spent</description>
		<content:encoded><![CDATA[<p>This is close to applying to Software Development the Theory of Constraints Thinking Processes : if you spend time optimizing anything else than the bottleneck (the system&#8217;s constraint), it is time ill spent</p>
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		<title>By: David Locke</title>
		<link>http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/#comment-3</link>
		<dc:creator>David Locke</dc:creator>
		<pubDate>Sun, 30 May 2004 06:55:08 +0000</pubDate>
		<guid isPermaLink="false">/?p=2#comment-3</guid>
		<description>Perfection is the enemy of the good.</description>
		<content:encoded><![CDATA[<p>Perfection is the enemy of the good.</p>
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		<title>By: Nerdherding for Beginners &#187; Higher quality code takes less time to write</title>
		<link>http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/#comment-4432</link>
		<dc:creator>Nerdherding for Beginners &#187; Higher quality code takes less time to write</dc:creator>
		<pubDate>Wed, 31 Dec 1969 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=2#comment-4432</guid>
		<description>[...] ed. 	I can imagine some forms of &#8220;false quality&#8221; slowing down a project.  In a &lt;a href="http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/"&gt;previous post&lt;/a&gt; I discussed the danger to projects of unbalanced perfection. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] ed. 	I can imagine some forms of &#8220;false quality&#8221; slowing down a project.  In a <a href="http://www.nerdherding.net/2004/05/26/good-enough-is-the-new-perfect/">previous post</a> I discussed the danger to projects of unbalanced perfection. [&#8230;]</p>
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